Summary Page for Matthew Sartori’s Individual Report
Date: November 30, 2006
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Table of Contents |
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Report Summary Page |
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| Author: Matthew Sartori | Team: ERSB |
Problem Statement
As a team we each took different design ideas and focused our research on exploring and elaborating these ideas. My design idea was the use of drastic or rapid methods of detaching the user from the snowboard by use of chemical, special materials, and compressed air. I labeled this category, or grouping of methods, as exploding releases.
Summary of Approach
In order to explore several design options, I used brainstorming, brain mapping, and a design selection process called QFD. Brainstorming gave me several general methods for explosive releases. I then used brain mapping to incorporate these general methods and start creating design ideas. Finally I used a design selection process to evaluate and rank the design ideas against one another.
Summary of Results
Using the QFD results, I narrow my design ideas down to two, and created solid model renderings of these two ideas. After further inspection, and use of the QFD results, I picked the design idea that had Shape Memory Alloy Inserts.
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Lessons Learned
I take a look at the project in hindsight, and discuss the two major things I learned. The first lesson I learned is the value of using a design selection method and other design selection tools available to engineers. The second lesson I learned was the design process is not a quick rush along process. Time and effort are needed to ensure that the final design is the best and most suitable.
References
1. Wikipedia, http://en.wikipedia.org/wiki/QFD
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